This is my game development blog!
Missed a few :/
Building a website for the jam. Started work by learning javascript for the site while designers created the plan so we know what to make. We plan to start filming soon as well but I don't think we have time today.
Kept working on the glowing and the screen. Was slow because I was also trying to debug some errors I'm pretty sure the other programers already solved.
Started work on the glowing effect. Learned Godot's particle system and some of its lighting.
Implmented the screen shake. Took some time because I input the equation wrong and couldn't figure out why things were not behaving as I expected.
Worked on screenshaking. Generates a random angle and then shakes the screen in that direction. Multiplying the normalized direction vector with a sine wave with "decreasing" amplitude (It stops before increasing again)
Mostly team organization today. Learned a lot about Godot and C#. Maybe I'll work on the parallax backgrounds unless somthing else comes up.
Today I worked on making a "door" node that teleports the player to a Vector2. One can use the parent node "intractable" for other things as well. The door uses its refrence to the player sets their position to that of one of its child nodes. Then I learned about some vector math on Godot's docs.